Introduction
Contents
Introduction#
Get started with different mathematical topics heavily used in computer science and graphic programming. Understand how they work and develop an intuition to know when to use them !
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📖 Sources#
Classes#
Teacher |
Curriculum |
|---|---|
IMAC |
Books#
Name |
Author(s) |
Illustration |
|---|---|---|
3D Math Primer for Graphics and Game Development, 2nd Edition |
Fletcher Dunn |
|
Daniel Shiffman |
|
|
Eric Lengyel |
|
|
Tomas Akenine-Möller, Eric Haines, and Naty Hoffman |
|
|
Richard Hartley and Andrew Zisserman |
|
|
Richard Hartley and Andrew Zisserman |
|
Websites#
Name |
Founder(s) |
|---|---|
Salman Khan |
|
Jacob Ström, Kalle Åström, and Tomas Akenine-Möller |
|
Jeffrey Thompson |
|
Amit Patel |
|
Open Textbook Pilot Project |
Videos#
Name |
Channel |
|---|---|
Jorge Rodriguez |
|
3Blue1Brown |
|
Computerphile |




